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Aquarium |
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Emulating believable fish behaviour is challenging
but our aquarium engine has successfully recreated how fish interact
with each other, their environment and the game player.
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Amazons |
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Amazons is a well established strategy game,
recreated in AI Factory style. To the left is a screen shot from
the 3D interface of one of our newest engines.
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Backgammon |
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A strong engine accomodating doubling, match
game and the Crawford rule.
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Back Rank Chess - (c) AI Factory 2004 |
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An AI Factory original. One of several variants
on traditional chess rules, that produce a refreshingly different
game.
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Bridge |
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Andrew Bracher's Oxford Bridge - a strong engine,
under constant development and respected for its success at competition.
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Checkers |
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This implementation has been designed to provide
a strong engine on even tiny platforms.
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Chess |
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Treebeard is our new Chess engine! Stronger
and with variable characterisation, this uses new techniques to
allow engine implementation on small devices.
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Chess Tal |
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This 2D version of Chess uses Chess Tal and
has a configurable layout, so that the player can arrange the available
information as they like, as well as choosing from 6 different chess
sets.
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Chinese Checkers |
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Chinese Checkers is played by moving pieces
one square at a time or jumping other pieces for as long as there
are jumps available. This can present the player with potentially
thousands of jumping moves, so can make play very complex.
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Chinese Chess |
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A key difference between this and Western chess
is the limitation of the scope of some pieces, which are confined
to regions of the board.
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Darts |
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Although there is a gulf between the experience
of using a mouse and throwing a dart, this implementation successfully
reproduces the feel of throwing darts.
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Dominoes |
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Dominoes is believed to originate from China
in the 12th Century, the early derivatives of this game evolving
into Mah-Jong and the modern Dominoes game we have now.
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Euchre |
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This is a popular game played with only the
top cards from the pack, with only 5 cards dealt to each of the
four players.
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Extinction - (c) AI Factory 2004 |
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AI Factory's new creation Extinction is a territory-based
board game, the objective of which is dominate the board and force
your opponent off.
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Four in a Line |
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Our implementation of Four-in-a-Line plays very
well but would fit on the tiniest device. We also have plans to
implement a lavish 3D version of this game.
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Aya Go |
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Aya Go, developed by Hiroshi Yamashita, is compact
enough to fit on small devices, but strong enough to perform well
on larger devices.
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Go++ |
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Go is a game with simple rules but great depth
of play. This is a version of the World Champion strength Go++ by
Mick Reiss.
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Gobang |
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This game is similar to Gomoku but has an extra
rule allowing capture of enemy pieces. It may be only a small difference
but it changes the game drastically.
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Gomoku |
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Being playable with Go board and pieces (but
not taking as long to complete a game) helped to secure popularity
for the ancient game of Gomoku.
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Hearts |
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Hearts is one of the simpler trick-taking games,
but still offers interesting game play. This is a good game to pick
up for a short game session.
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Legion - (c) AI Factory 2004 |
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An original AI Factory creation, this engine
is based on the movement of ancient Roman and Egyptian troops.
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Marble Maze - (c) AI Factory 2006 |
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Slide rows and columns of blocks to free all
the marbles from a maze in as few moves as possible, while trying
not to release any bombs.
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Move It! |
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Slide the blocks around to get one specific
block moved to the opposite corner. Not as easy as it looks, offering
a mind-bending challenge which seems almost impossible.
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Poker |
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There are many sub variants of Poker in use,
including the most popular Texas Hold'em and Pai-Gow and 5-draw
poker. AI Factory can provide whatever variants are required.
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Pool |
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The physics of Pool ball movement has been accurately
recreated here, as has realistic human-style play from the variety
of AI opponents.
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QuadBlocks - (c) AI Factory 2006 |
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Taking elements from Tetris, Bubble Bobble and
Zoop, this game requires you to match 4 or more blocks down any
path to remove them before they can make their way to the centre.
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Reversi |
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This implementation can beat most human opponents,
as it is a game that is well suited to computer implementation.
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Shogi |
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Our shogi engine "Shotest" has performed
very well in computer shogi tournaments in the past. We are now
working on it with an eye to next year's competitions.
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Snooker |
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The interaction of balls on the table is accurate
and the AI opponents display human-style characteristics in their
play including laying traps.
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Solitaire |
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Klondike Solitaire (pictured here) is the classic
one player card game but AI Factory can provide an engine for any
of the one player card game variants.
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Spades |
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Starting in 1930s America this is now a world-wide
game, where players estimate how many tricks they will win and are
penalised for being under or over their contract.
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Swap Chess - (c) AI Factory 2004 |
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A chess variant with a Shogi flavour, as a player
can also move a piece by swapping it with another of their own in
a more favourable position.
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TaiPei |
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Concentration is required to match and remove
the randomly placed Mah-jong tiles from any one of 21 differently-shaped
tile layouts.
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Treasure Hunt - (c) AI Factory 2005 |
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Treasure Hunt is a game designed for GPS enabled
devices, the aim of which is to uncover hidden areas of the map
by moving around in the real world.
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