Combining competition-level AI with beautiful
graphics, we have developed for the latest generation of handheld
devices. The player has a choice of 10 different computer player
levels for practice and several different characters with varied
play styles in rated play where scores affect player rankings. Each
game has 2 different piece sets, and all except Taipei have 2 different
boards, and the user can choose from 10 backgrounds.
Classic Compendium (Western games) and Classic
Compendium 2 (Eastern games) are both on release for the Gizmondo,
and are reviewed at GizWiki, the first wiki dedicated to the Gizmondo
handheld multimedia device.
These are the games included in the 2 current Gizmondo
compilations:
US and UK rules are options available in Checkers:US
rules state that if there is a possible capture, no other move is
allowed, while UK rules allow the player to choose whether a possible
capture will be followed through.
Practice games allow the user to get hints,
where the AI displays what it thinks is a good move. Obviously this
is just advice and the user is still free to choose their own move.
In practice mode the user can scroll through
the move list and restart the game at any position. Rated games
will let you review the movelist but will always return you to your
original position to continue play.
Dots show possible legal moves available to
the user. In the case of Reversi, dots on the board show possible
places for the next counter, while dots on pieces show which colours
would be changed by placing a piece on the red highlighted square.
Addictive gameplay and 2 beautiful tile sets;
this version has several layouts to choose from and a timer to play
against. Quickest times get onto the high score table.
Featuring the Shogi program "Shotest"
which competed in the latest World Computer Shogi Championships
on a low-spec PC emulating the Gizmondo, and still came a very respectable
13th out of 53.