|
|
|
Amazons Engine |
|
Amazons is a well established strategy game
from South America, recreated in AI Factory style.
|
|
|
|
Backgammon Engine |
|
The Mediterranean cafe society game with a long
history of popularity, this version is a strong engine accomodating
doubling, match game and the Crawford rule.
|
|
|
|
Back Rank Chess Engine - (c) AI Factory 2004 |
|
An AI Factory original. One of several variants
on traditional chess rules, that produce a refreshingly different
game.
|
|
|
|
Checkers Engine |
|
You will find it hard to beat this game. Great
concentration is needed to avoid silly errors. This implementation
has been designed to provide a strong engine on even tiny platforms.
US and UK rules are options available in Checkers:US rules state
that if there is a possible capture, no other move is allowed, while
UK rules allow the player to choose whether a possible capture will
be followed through.
|
|
|
|
Chess Engine |
|
Treebeard is our new Chess engine! Stronger
and faster, with variable characterisation, this uses new techniques
to allow engine implementation on small devices.
|
|
|
|
Chess Tal Engine |
|
This 2D version of Chess uses Chess Tal and
has a configurable layout, so that the player can arrange the available
information as they like, as well as choosing from 6 different chess
sets.
|
|
|
|
Chinese Checkers Engine |
|
Chinese Checkers is played by moving pieces
one square at a time or jumping other pieces for as long as there
are jumps available. This can present the player with potentially
thousands of jumping moves, so can make play very complex.
|
|
|
|
Chinese Chess Engine |
|
Like Chess, this game is a serious challenge.
A key difference between this and Chess is the limitation of the
scope of some pieces, which are confined to certain regions of the
board.
|
|
|
|
Extinction Engine - (c) AI Factory 2004 |
|
Created by AI Factory, Extinction is a territory-based
board game, the objective of which is dominate the board and force
your opponent off.
|
|
|
|
Four in a Line Engine |
|
Drop the counters to try and build a line of
four while you block your opponent's attempt to do the same. As
with all our game engines, this implementation of Four-in-a-Line
plays very well but would fit on the tiniest device.
|
|
|
|
Aya Go Engine |
|
Aya Go, developed by Hiroshi Yamashita, is compact
enough to fit on small devices, but strong enough to perform well
on larger devices.
|
|
|
|
Go++ Engine |
|
Go is a game with simple rules but great depth
of play. This is a version of the World Champion strength Go++ by
Mick Reiss.
|
|
|
|
Gobang Engine |
|
This game is similar to Gomoku but has an extra
rule allowing capture of enemy pieces. It may be only a small difference
but it changes the game drastically.
|
|
|
|
Gomoku Engine |
|
Being playable with Go board and pieces (but
not taking as long to complete a game) helped to secure popularity
for the ancient game of Gomoku, a challenging 5-in-a-line game from
Japan.
|
|
|
|
Legion Engine - (c) AI Factory 2004 |
|
An original AI Factory creation, this engine
is based on the movement of ancient Roman and Egyptian troops.
|
|
|
|
Reversi Engine |
|
The classic game of territory reversal. Trap
your opponents pieces between your own and claim them for yourself.
This implementation can beat most human opponents, as it is a game
that is well suited to computer implementation.
|
|
|
|
Shogi Engine |
|
Our shogi engine "Shotest" has performed
very well in computer shogi tournaments in the past and is still
the highest ranking Western engine at the World Computer Shogi Championship.
|
|
|
|
Swap Chess Engine - (c) AI Factory 2004 |
|
A chess variant with a Shogi flavour, as a player
can also move a piece by swapping it with another of their own in
a more favourable position.
|