Once again the newsletter is late but its preparation has coincided with AI Factory being re-located, so delays were pretty likely. This issue takes on a very strong theme of optimisation, one article addressing speed and the other data size. Issues of time and space optimisation have diminished over the last decade as PCs and consoles became larger and faster, but this was turned upside down as gaming shifted to handheld devices. Now data size is more concerned about download sizes than space used on the device, which is becoming increasingly a sensitive issue as the competition for network bandwidth increases.
Article: Pushing compression limits using Plausibility analysis: Our work on Solitaire threw up some efficient ideas.
Article: Life in the Fast Lane: Hang on tight as Cameron and Stephen take you into the depths of bit-optimisation!
The 3rd Party Engine resource: AI Factory has many game engines, all with the same interface for every platform.
Custom AI for 3rd parties: With our background in AI, we are involved in producing customised AI components for 3rd party developers.
Quality 3D products: We already have a range of very high quality 3D products with realistic visual effects.
News round-up: General news about company activities and new products.
AI Factory home: This links through to the main AI Factory website. From there you can review our products and access our engineering documentation.
Future articles scheduled:
From zero to the cusp of World champion
Managing a generic turn-based game architecture
Solving Hearts: Analysis of this imperfect information game
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