The last 12 months have seen our net downloads increase from 6 million to over 40 million, so it has clearly been a good year for us. As ever, our main drive has been for Android, although we are currently actively pursuing moving our games to another platform. This edition's articles are all about AI, both discussing the issue of evaluation. One takes a generic look at the general domain and the other a special focus on our very successful Spades program, which has just been re-launched with new AI.
Article: Tuning Spades: Our work on Spades has needed experimentation with new ideas for us. We report here.
Article: Evaluation options - Overview of methods: An area over-burdened with bear traps. We point out some avoidance tips.
The 3rd Party Engine resource: AI Factory has many game engines, all with the same interface for every platform.
Custom AI for 3rd parties: With our background in AI, we are involved in producing customised AI components for 3rd party developers.
Quality 3D products: We already have a range of very high quality 3D products with realistic visual effects.
News round-up: General news about company activities and new products.
AI Factory home: This links through to the main AI Factory website. From there you can review our products and access our engineering documentation.
Future articles scheduled:
From zero to the cusp of World champion
Managing a generic turn-based game architecture
Solving Hearts: Analysis of this imperfect information game
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