The last two quarters have been pre-occupied by puzzle solving and more work on our bio-simulation products. We have also been working on a new mobile platform, which looks like it may well be the future for mobile gaming. This issue is devoted though to the core basics of our Pool/Snooker program and also our Puzzle technology. As is often the case, with competing activities, this issue is a little late.
Article: Solving Deep Puzzles: This is our newest technology and is being widely applied. Here we discuss Move it ™.
Article: The Computer Plays Pool: Creating a Pool/Snooker program throws up a few surprises and offers its own special challenges.
The 3rd Party Engine resource: AI Factory has many game engines, all with the same interface for every platform.
Custom AI for 3rd parties: With our background in AI, we are involved in producing customised AI components for 3rd party developers.
Quality 3D products: We already have a range of very high quality 3D products with realistic visual effects.
News round-up: General news about company activities and new products.
AI Factory home: This links through to the main AI Factory website. From there you can review our products and access our engineering documentation.
Future articles scheduled:
Implementing Real-time Mini-games: How our turn-based system deals with real time games.
UCT : UCT breathes new life into Monte-Carlo.
Solving Hearts: Analysis of this imperfect information game.
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