This issue introduces our TEACH language, used in our Shogi product, which will become our standard means for providing teaching for board games. This also introduces our enhancement to our generic game architecture to allow generic graphical control for dedicated stand-alone games or embedded minigames. We have also added a new company web site to support Shotest Shogi.
Article: TEACH: A Generic Script-based Teaching Language: This flexible script language turns a product into a teaching system.
Article: Extending the Generic API for Render Control: This allows the generic architecture in use to encompass full GUI control.
The 3rd Party Engine resource: AI Factory has many game engines, all with the same interface for every platform.
Custom AI for 3rd parties: With our background in AI, we are involved in producing customised AI components for 3rd party developers.
Quality 3D products: We already have a range of very high quality 3D products with realistic visual effects.
News round-up: General news about company activities and new products.
AI Factory home: This links through to the main AI Factory website. From there you can review our products and access our engineering documentation.
Future articles scheduled:
Solving Hearts: Analysis of this imperfect information game.
Implementing Real-time Mini-games: How our turn-based system deals with real time games.
UCT : UCT breathes new life into Monte-Carlo.
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