This issue marks a switch from this being a quarterly to twice yearly publication, so we will now just have Summer and Winter editions rather than all four seasons. This is a pity (of course), but an inevitable consequence of what is now increasingly a demanding work schedule. Something had to give as 4 times a year was too often a scramble, and often late. This edition catches up on the World Championship and introduces our new Pool (8-ball/9-ball/Snooker) teaching system, following in the footsteps of our highly regarded Shogi tutor.
Article: A Tutor System for Pool: This introduces our new dynamic teaching system for Pool and Snooker. The AI tutor personalises teaching of this game
Article: The 18th CSA World Computer Shogi Championship: Reijer's report on this main event in the Shogi calendar, including Spear and Shotest progress.
The 3rd Party Engine resource: AI Factory has many game engines, all with the same interface for every platform.
Custom AI for 3rd parties: With our background in AI, we are involved in producing customised AI components for 3rd party developers.
Quality 3D products: We already have a range of very high quality 3D products with realistic visual effects.
Quarterly round-up: General news about company activities and new products.
AI Factory home: This links through to the main AI Factory website. From there you can review our products and access our engineering documentation.
Future articles scheduled:
Solving Hearts: Analysis of this imperfect information game.
Implementing Real-time Mini-games: How our turn-based system deals with real time games.
UCT : UCT breathes new life into Monte-Carlo.
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