This issue has the final chapter on the Aquarium project - a major and satisfying piece of work. None of us own real fish here, but these virtual fish have brought out the aqua-lover in us. It is surprising just how mesmerising it is to watch these synthetic creations. Our other substantial track this quarter has again been our XBox 360 XBLA work. Linking to that, the second article talks about the basics for creating a generic opening book system, where computer automation can be brought to bear to do most of the work.
Article: Emulating Biological Systems – 2 of 2: This is the final section in this series, looking at how we approached the creation of Aquatic AI.
Article: Creating Book Knowledge: Opening knowledge is essential for many board games. This looks at the basic needs for constructing such a system.
The 3rd Party Engine resource: AI Factory has many game engines, all with the same interface for every platform.
Custom AI for 3rd parties: With our background in AI, we are involved in producing customised AI components for 3rd party developers.
Quality 3D products: We already have a range of very high quality 3D products with realistic visual effects.
Quarterly round-up: General news about company activities and new products.
AI Factory home: This links through to the main AI Factory website. From there you can review our products and access our engineering documentation.
Future articles scheduled:
The impact of the AI Factory testbed architecture on game development.
Imperfect games: trying to find the best play when you do not have all the information.
Forgotten games: TAFL.
The universal game control mechanism: Finding a framework that fits all.
Playing badly: Trying to create AI that plays badly in a convincingly human way.
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