Once again this issue is a little late, reflecting that we have been kept very busy, with more projects running in parallel than any previous quarter. This issue shows a departure from our mainstream, with an article on emulating biological AI. This first article just considers representation of the system, and its linkage to animation. It has been a substantial and interesting project, which will provide spin-offs for any other such similar work to come. The key here is modelling something that can be easily compared with the real thing, so it really needs to be good!
Article: Emulating Biological Systems – 1 of 2: This article looks at the problems of modelling an aquarium, which emulates a real biological system.
Article: Advanced Diagnostic Tracing: This is a follow-on to a previous article on our in-house development, this time looking at the testbed console.
The 3rd Party Engine resource: AI Factory has many game engines, all with the same interface for every platform.
Custom AI for 3rd parties: With our background in AI, we are involved in producing customised AI components for 3rd party developers.
Quality 3D products: We already have a range of very high quality 3D products with realistic visual effects.
Quarterly round-up: General news about company activities and new products.
AI Factory home: This links through to the main AI Factory website. From there you can review our products and access our engineering documentation.
Future articles scheduled:
The impact of the AI Factory testbed architecture on game development.
Imperfect games: trying to find the best play when you do not have all the information.
Forgotten games: TAFL.
The universal game control mechanism: Finding a framework that fits all.
Playing badly: Trying to create AI that plays badly in a convincingly human way.
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