|
A significant volume of our time the last
6 months has been in ad management, but beyond that we
have entered the net-play market with Checkers and now
Chess, which is really what the punters want. Our articles
return to take a further look at our development practices,
this time focussing on a vital aspect: our tool set. Mark
Winands, associate professor at Maastricht, provides an
excellent overview of how game AI have evolved over the
years. He shares common history with AI Factory, also
competing in many Computer Olympiads. |
|
|
|
|
|
What's New!: Keeping you up-to-date on
general news about company activities and new products.
|
|
|
Article: The Magic of Monte Carlo Tree
Search: This method has revolutionised game AI. |
|
|
Article: Get Tools right… (The Rest Will Follow!): Tools have been central to AI Factory's success.
|
|
|
The 3rd Party Engine resource: AI Factory
has many game engines, all with the same interface for
every platform. |
|
|
Custom AI for 3rd parties: With our background
in AI, we are involved in producing customised AI components
for 3rd party developers. |
|
|
Quality 3D products: We already have a range
of very high quality 3D products with realistic visual
effects. |
|
|
AI Factory home:
This links through to the main AI Factory website. From
there you can review our products and access our engineering
documentation. |