We schedule these newsletters to come out mid/late Winter and Summer each year, but actually we now figure that it is impossible to accurately schedule because of the many conflicting demands on our time. So this issue is late but future issues will come out when they come out! Key is that it always comes out twice a year, and that is not compromised. This edition has a contribution by Andreas Vourkos of Pollfish, giving his spin on user retention. This issue's in-house article returns to the nature of randomness and how this impacts the user experience.
What's New!: Keeping you up-to-date with general news about company activities and new products.
Article: Designing apps that drive user engagement and retention: Andreas Vourkos takes us into the issues involved in user retention.
Article: Human Randomness: This takes the input of a user trial to look at how humans perceive randomness, and its impact on games.
The 3rd Party Engine resource: AI Factory has many game engines, all with the same interface for every platform.
Custom AI for 3rd parties: With our background in AI, we are involved in producing customised AI components for 3rd party developers.
Quality 3D products: We already have a range of very high quality 3D products with realistic visual effects.
AI Factory home: This links through to the main AI Factory website. From there you can review our products and access our engineering documentation.
Future articles scheduled:
Flat Monte Carlo and Gin Rummy - Another twist
MCTS does not care
"It's the Tools Stupid" Tools are everything
 
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