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Once again the newsletter is late but its
preparation has coincided with AI Factory being re-located,
so delays were pretty likely. This issue takes on a very
strong theme of optimisation, one article addressing speed
and the other data size. Issues of time and space optimisation
have diminished over the last decade as PCs and consoles
became larger and faster, but this was turned upside down
as gaming shifted to handheld devices. Now data size is
more concerned about download sizes than space used on
the device, which is becoming increasingly a sensitive
issue as the competition for network bandwidth increases. |
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Article:
Pushing compression limits using Plausibility analysis: Our work on Solitaire threw up some efficient ideas. |
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Article: Life in the Fast Lane:
Hang on tight as Cameron and Stephen take you into the depths of bit-optimisation! |
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The 3rd Party Engine resource: AI Factory
has many game engines, all with the same interface for
every platform. |
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Custom AI for 3rd parties: With our background
in AI, we are involved in producing customised AI components
for 3rd party developers. |
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Quality 3D products: We already have a range
of very high quality 3D products with realistic visual
effects. |
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News round-up: General news about
company activities and new products. |
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AI Factory home:
This links through to the main AI Factory website. From
there you can review our products and access our engineering
documentation. |