This has been a very good 6 months for AI Factory with more opportunities than we can handle. Our work is now pretty well entirely Android, but with one significant branch into iOS. This issue's articles talk about how we handled the challenge of colouring 600 puzzles and also showing the company's early forays into MCTS. We already have one conventional MCTS program in Dou Di Zhu but here we experiment blending MCTS and Heuristics.
Article: Painting by Numbers: Move it! and Sticky Blocks use a dynamic algorithmic system for assigning puzzle colours.
Article: Mixing MCTS with conventional static evaluation: Experiments and shortcuts en-route to full UCT.
The 3rd Party Engine resource: AI Factory has many game engines, all with the same interface for every platform.
Custom AI for 3rd parties: With our background in AI, we are involved in producing customised AI components for 3rd party developers.
Quality 3D products: We already have a range of very high quality 3D products with realistic visual effects.
News round-up: General news about company activities and new products.
AI Factory home: This links through to the main AI Factory website. From there you can review our products and access our engineering documentation.
Future articles scheduled:
Automated evaluation development
Managing a generic turn-based game architecture
Solving Hearts: Analysis of this imperfect information game
 
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