This issue follows what should have been the previous Winter 2010 edition, which fell by the wayside as our principal writer/editor just had their first baby, so something had to give! This issue comes at a very successful time for AI Factory, with our Android games doing very well in the charts. The last 6 months has been outstanding for us. This issue covers further statistical topics and also outlines how we do puzzle creation.
Article: Creating Tools for Creating Puzzles: This addresses what tools we used to create puzzles for Move it!.
Article: Digging further into the Statistical Abyss: Another look at the pitfalls involved in assessing test results.
The 3rd Party Engine resource: AI Factory has many game engines, all with the same interface for every platform.
Custom AI for 3rd parties: With our background in AI, we are involved in producing customised AI components for 3rd party developers.
Quality 3D products: We already have a range of very high quality 3D products with realistic visual effects.
News round-up: General news about company activities and new products.
AI Factory home: This links through to the main AI Factory website. From there you can review our products and access our engineering documentation.
Future articles scheduled:
Using MCTS to solve the game of Spades
Managing a generic turn-based game architecture
Solving Hearts: Analysis of this imperfect information game
 
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