This issue introduces out Texas Holdem game engine and also documents the last World Computer Shogi Championship, this time held inside Tokyo for the first time (previously "near" Tokyo). Our new poker engine has given us a chance to employ a number of computer learning techniques to create good play. Automated and semi-automated computer learning is increasingly more common in games AI development and allows the AI to detect ideas that the engine creator may not even understand.
Article: The Computer Learns to Play Poker: Our development of a Texas Hold'em poker engine is built around automated learning.
Article: 19th CSA World Computer Shogi Championship 2009: Reijer's report on this main event in the Shogi calendar, including Spear and Shotest progress.
The 3rd Party Engine resource: AI Factory has many game engines, all with the same interface for every platform.
Custom AI for 3rd parties: With our background in AI, we are involved in producing customised AI components for 3rd party developers.
Quality 3D products: We already have a range of very high quality 3D products with realistic visual effects.
News round-up: General news about company activities and new products.
AI Factory home: This links through to the main AI Factory website. From there you can review our products and access our engineering documentation.
Future articles scheduled:
Solving Hearts: Analysis of this imperfect information game.
Implementing Real-time Mini-games: How our turn-based system deals with real time games.
UCT : UCT breathes new life into Monte-Carlo.
 
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