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This issue is again a little late arriving,
as we have been very pre-occupied with our XBLA product
due for release soon, and also a PC product due for Japan.
When deadlines press the quarterly tends to drop down
the priority list! This issue moves into one new area
not talked about in preceding issues, that of Puzzles.
This is a huge area which is expected to balloon given
the growth of casual games. The second article returns
to the thorny issue of game AI testing, and also offers
an invaluable freebie in-house utility which we make extensive
use of. |
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Article:
The Puzzle Workbench:
This talks about our generic framework for creating puzzle
games and plug-in components for use in 3rd party games. |
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Article: Statistical Minefields with Version Testing:
Returning to issues that need to be addressed when developing competition-level AI. |
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The 3rd Party Engine resource: AI Factory
has many game engines, all with the same interface for
every platform. |
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Custom AI for 3rd parties: With our background
in AI, we are involved in producing customised AI components
for 3rd party developers. |
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Quality 3D products: We already have a range
of very high quality 3D products with realistic visual
effects. |
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Quarterly round-up: General news about
company activities and new products. |
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AI Factory home:
This links through to the main AI Factory website. From
there you can review our products and access our engineering
documentation. |