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This issue returns to Shogi, with the second
article being a report from the World Computer Shogi Championship
in Japan, from May 2007. The first article provides a
further insight into our Shogi program Shotest. This engine
now features in 5 of our products, either already on the
market or currently in production. As Shotest converges
on the generic architecture developed for AI Factory's
game engines, it can increasingly take advantage of our
more advanced generic AI tools. Consequently we expect
them to provide a substantial boost to coming developments
in this engine. The Computer Shogi field has never been
so competitive as it is now, and we will be competing! |
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Article:
Negative Plausibility:
Taking another different look at this core technique used
to re-order moves in search trees. |
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Article: 17th CSA World Computer
Shogi Championship 2007: Reijer's report on this
main event in the Shogi calendar, including Spear and
Shotest progress. |
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The 3rd Party Engine resource: AI Factory
has many game engines, all with the same interface for
every platform. |
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Custom AI for 3rd parties: With our background
in AI, we are involved in producing customised AI components
for 3rd party developers. |
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Quality 3D products: We already have a range
of very high quality 3D products with realistic visual
effects. |
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Quarterly round-up: General news about
company activities and new products. |
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AI Factory home:
This links through to the main AI Factory website. From
there you can review our products and access our engineering
documentation. |