|
This third quarter has
seen a shift in the direction of our classic game architecture,
with a particular boost to work on our Shogi program Shotest.
We are now halfway to the next World Championship. There
is still a buzz in the Shogi World from the appearance
of a new program Bonanza, which won the World Championship
at its first competitive attempt. However this program
is not invulnerable, as can be seen from a subsequent
loss to our own program (Spring 2006). However
this has shaken up the Shogi world and the coming World
Championship promises to be a highly competitive event! |
|
|
Article:
Looking for Alternatives
to Quiescence Search: This provides another look
into our flagship product, looking at the way it deals
with tactical exchanges. |
|
|
Article: Intelligent Diagnostic Tracing: There are many way of putting code together. This looks at one key aspect of our AI engine development. |
|
|
The 3rd Party Engine resource: AI Factory
has many game engines, all with the same interface for
every platform. |
|
|
Custom AI for 3rd parties: With our background
in AI, we are involved in producing customised AI components
for 3rd party developers. |
|
|
Quality 3D products: We already have a range
of very high quality 3D products with realistic visual
effects. |
|
|
Quarterly round-up: General news about
company activities and new products. |
|
|
AI Factory home:
This links through to the main AI Factory website. From
there you can review our products and access our engineering
documentation. |