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This edition of the Newsletter is
heavily influenced by the work we are currently doing. At the moment
we are concerned about the problems of representing and navigating
complex 3D worlds on limited hardware. This is not about navigating
a 3D world from the ground (as is common), but with all degrees of
freedom in 3D space. This throws up many issues of optimising for
both AI and the physics. 3D worlds require expensive mathematics simply
to navigate and therefore burn up CPU resource. This quarter also
features a trip to the Austin conference and further published titles. |
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Article: Interpolating 3D for
Faster Framerates: The demands of a complex animated world
can impose a heavy processor cost. |
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Article: Optimised Navigation of Complex
3D worlds: The AI needed to support 3D can be expensive. This
looks at ways of optimising the maths required. |
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The 3rd Party Engine resource: AI Factory
has many game engines, all with the same interface for every platform. |
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Custom AI for 3rd parties: With our background
in AI, we are involved in producing customised AI components for 3rd
party developers. |
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Quality 3D products: We already have a range
of very high quality 3D products with realistic visual effects. |
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Quarterly round-up: General news about company
activities and new products. |
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AI Factory home:
This links through to the main AI Factory website. From there you
can review our products and access our engineering documentation. |