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Welcome to the second of AI Factory's quarterly
newsletters. This issue has a strong flavour of competition and assessing
computer game play, rather than engineering, partly because this quarterly
watch includes the World
Computer Shogi Championship held in Kisarazu-Shi, near Tokyo.
AI Factory's program "Shotest" has entered each year between 1997
and 2002, coming 3rd in 2 years. This time it was entering on slow
hardware, and after a 2 year gap, so it was not clear how well we
would do. The other article is on our Treebeard chess engine, the
stable-mate of Shotest. |
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Article: Treebeard - A new way to do chess: Computer
Chess has a long history. Treebeard experiments with new ways of solving
this classic game. |
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Article: The World Computer Shogi Championship 2005:
Reijer Grimbergen plots the progress of this annual event and AI Factory's program Shotest. |
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The 3rd Party Engine resource: AI Factory
has many game engines, all with the same interface for every platform. |
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Custom AI for 3rd parties: With our background
in AI, we are involved in producing customised AI components for 3rd
party developers. |
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Quality 3D products: We already have a range
of very high quality 3D products with state-of-the art visual effects. |
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Quarterly round-up: General news about company
activities and new products. |
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AI Factory home:
This links through to the main AI Factory website. From there you
can review our products and access our engineering documentation. |
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