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 | This issue marks a switch from this being a quarterly to twice yearly publication, so we will now just have Summer and Winter editions rather than all four seasons. This is a pity (of course), but an inevitable consequence of what is now increasingly a demanding work schedule. Something had to give as 4 times a year was too often a scramble, and often late. This edition catches up on the World Championship and introduces our new Pool (8-ball/9-ball/Snooker) teaching system, following in the footsteps of our highly regarded Shogi tutor. | 
                     
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					|  |  | Article: 
A Tutor System for Pool: This introduces our new dynamic teaching system for Pool and Snooker. The AI tutor personalises teaching of this game | 
 
			 
			|  |  | Article: 
The 18th CSA World Computer Shogi Championship: 
Reijer's report on this main event in the Shogi calendar, including Spear and Shotest progress. | 
  |  |  | The 3rd Party Engine resource: AI Factory 
has many game engines, all with the same interface for every platform. | 
 
 |  |  | Custom AI for 3rd parties: With our background 
in AI, we are involved in producing customised AI components for 3rd party developers. | 
 
 |  |  | Quality 3D products: We already have a range 
of very high quality 3D products with realistic visual effects. | 
 
 |  |  | Quarterly round-up: General news about 
company activities and new products. | 
  |  |  | AI Factory home: 
This links through to the main AI Factory website. From there you can review our 
products and access our engineering documentation. |