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This issue has the final
chapter on the Aquarium project - a major and satisfying
piece of work. None of us own real fish here, but these
virtual fish have brought out the aqua-lover in us. It
is surprising just how mesmerising it is to watch these
synthetic creations. Our other substantial track this
quarter has again been our XBox 360 XBLA work. Linking
to that, the second article talks about the basics for
creating a generic opening book system, where computer
automation can be brought to bear to do most of the work. |
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Article:
Emulating Biological Systems
2 of 2: This is the final section in this series,
looking at how we approached the creation of Aquatic AI. |
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Article: Creating Book Knowledge:
Opening knowledge is essential for many board games. This
looks at the basic needs for constructing such a system. |
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The 3rd Party Engine resource: AI Factory
has many game engines, all with the same interface for
every platform. |
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Custom AI for 3rd parties: With our background
in AI, we are involved in producing customised AI components
for 3rd party developers. |
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Quality 3D products: We already have a range
of very high quality 3D products with realistic visual
effects. |
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Quarterly round-up: General news about
company activities and new products. |
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AI Factory home:
This links through to the main AI Factory website. From
there you can review our products and access our engineering
documentation. |