Where did the Summer go? The quarters seems to be coming around faster and faster... This issue covers one of the more unusual applications for our turn-based game development testbed: an aquarium emulation. Although improbable, the testbed proved an ideal and flexible tool for doing this. Of course, we are getting better at exploiting this off-the-shelf development technology and it is evolving to provide more functionality and flexibility. It is the core system for our Poker engine development. The second article is the first of ours to talk about a game of imperfect information. This is the modest game of Gin Rummy but shows how simple heuristics can be used to create effective and fast AI play.
Article: Developing Biological Emulation Using a Generic Testbed: Using the AIF generic testbed architecture in the difficult domain of bio-emulation.
Article: Predicting Game States in Imperfect Information Games: Looking at the simple game of Gin Rummy and effective heuristics to play it.
The 3rd Party Engine resource: AI Factory has many game engines, all with the same interface for every platform.
Custom AI for 3rd parties: With our background in AI, we are involved in producing customised AI components for 3rd party developers.
Quality 3D products: We already have a range of very high quality 3D products with realistic visual effects.
Quarterly round-up: General news about company activities and new products.
AI Factory home: This links through to the main AI Factory website. From there you can review our products and access our engineering documentation.
Future articles scheduled:
The impact of the AI Factory testbed architecture on game development.
Imperfect games: trying to find the best play when you do not have all the information.
Forgotten games: TAFL.
The universal game control mechanism: Finding a framework that fits all.
Playing badly: Trying to create AI that plays badly in a convincingly human way.
 
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