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After our late Winter edition, the
newsletter is starting to catch up. This issue is dominated by Shogi
(Japanese Chess) as this is the quarter with the World Computer Shogi
Championships in Japan, which we entered. Reijer Grimbergen does a
fine job covering this event in the first article and in the second
we describe our Shogi program's unusual book system, including an
example of it in use in a game between Shotest and the current World
Champion Bonanza. |
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Article: World Computer Shogi Championship 2006:
Reijer covers this major event in the Shogi calendar, including progress of SPEAR and Shotest. |
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Article: Fuzzy books - Approximate opening knowledge:
Classically, game playing programs use precise openings. Shotest takes another approach. |
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The 3rd Party Engine resource: AI Factory
has many game engines, all with the same interface for every platform. |
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Custom AI for 3rd parties: With our background
in AI, we are involved in producing customised AI components for 3rd
party developers. |
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Quality 3D products: We already have a range
of very high quality 3D products with state-of-the art visual effects. |
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Quarterly round-up: General news about company
activities and new products. |
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AI Factory home:
This links through to the main AI Factory website. From there you
can review our products and access our engineering documentation. |
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