Apologies to our readers, but we have been blitzed by work over the Winter Quarter, so the newsletter got a little buried in the intray! Anyway here it is. This quarter we look at Plausibility analysis, which is all about choosing moves in tree search, and automated learning, which can turn weak programs into stronger ones without human intervention.
Article: Plausibility analysis: This is the essential part of minimax search programs faced with vast numbers of moves.
Article: Playing stronger by learning: This looks at simple ways to improve play strength by using extended auto-play learning.
The 3rd Party Engine resource: AI Factory has many game engines, all with the same interface for every platform.
Custom AI for 3rd parties: With our background in AI, we are involved in producing customised AI components for 3rd party developers.
Quality 3D products: We already have a range of very high quality 3D products with state-of-the art visual effects.
Quarterly round-up: General news about company activities and new products.
AI Factory home: This links through to the main AI Factory website. From there you can review our products and access our engineering documentation.
Future articles scheduled:
The impact of the AI Factory testbed architecture on game development.
Imperfect games: trying to find the best play when you do not have all the information.
Forgotten games: TAFL.
The universal game control mechanism: Finding a framework that fits all.
Playing badly: Trying to create AI that plays badly in a convincingly human way.
 
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