Welcome to the first of AI Factory's quarterly newsletters, keeping you up to date with the company's latest activities and also providing short articles on games AI, which is the core expertise of AI Factory. Our web pages on www.aifactory.co.uk will list monthly news but this newsletter is intended as a general quarterly round up. Whilst the main thrust of the business over the past 2 years has been providing 3rd party developers with well-crafted game engines for any platform type, we have also taken time to create full 3D products.
Article: Developing competition level games intelligence: AI Factory game engines have competed since 1992. The preparation is its own science.
Article: Writing cpu intensive AI without multi-threading: Handling processor sharing between UI and engine is a big issue, which AI Factory has addressed.
The 3rd Party Engine resource: AI Factory has many game engines, all with the same interface for every platform.
Custom AI for 3rd parties: With our background in AI, we are involved in producing customised AI components for 3rd party developers.
Quality 3D products: We already have a range of very high quality 3D products with state-of-the art visual effects.
Quarterly round-up: General news about company activities and new products.
AI Factory home: This links through to the main AI Factory website. From there you can review our products and access our engineering documentation.
Future articles scheduled:
Evaluation by Hill-climbing: Getting the right move by solving micro-problems.
Off-the-shelf AI: Minimax and Alpha-beta.
Imperfect games: trying to find the best play when you do not have all the information.
Forgotten games: TAFL.
The universal game control mechanism: Finding a framework that fits all.
Driving search with Plausibility analysis: Looking at the right moves.
Playing badly: Trying to create AI that plays badly in a convincingly human way.
 
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