This is a very strong area at AI Factory. Computer 
              opponents often suffer from bland or predictable behaviour. For 
              the former of these problems, AI Factory has a generic module providing 
              meaningful characterisation that can be plugged into many games. 
              This has been tested in 10 games to date, and (for example) provides 
              the range of 80+ characters in 3D Pool. These characters are tuned 
              and tested against each other in the AI Work Bench to provide opponents 
              with genuinely interesting characteristics. 
              
Player predictability is a 
      different problem, but has been tested in one game that has successfully 
      demonstrated that it can quickly learn against human opposition, and modify 
      and greatly improve its play. The game tested is Gobang (aka Pente), which 
      was able to learn faster than the player testing it, and eventually became 
      almost unbeatable. These techniques have not been widely tested yet, but 
      will certainly be developed and featured in our new engines to come.